Beispiel #1
0
 public void returnToHub()
 {
     Player.collection.AddRange(cardsToSell); // Recover any cards that weren't sold
     Savegame.save();
     SceneManager.LoadScene("Hub");
 }
Beispiel #2
0
 public void returnToHub()
 {
     FortuneManager.markAllFortunesAsSeen();
     Savegame.save();
     SceneManager.LoadScene("Hub");
 }
Beispiel #3
0
 public void returnToHub()
 {
     battleEnded = false;
     Savegame.save();
     SceneManager.LoadScene("Hub");
 }
Beispiel #4
0
 public void returnToHub()
 {
     Savegame.save();
     SceneManager.LoadScene("Hub");
 }