public void HandleClick1() // Gauche { if (save.IsIntersection()) { CaseDisplay.SetActive(false); btn1_dilemme.gameObject.SetActive(false); btn2_dilemme.gameObject.SetActive(false); button.gameObject.SetActive(true); Movement.pathname = "J1_" + Movement.path_counter + "_LEFT"; Movement.Play_iTween(GameObject.Find("Sphere_path")); } }