extern static int dx_Get3DPresetReverbParamSoundMem_x64( out SOUND3D_REVERB_PARAM ParamBuffer, int PresetNo);
public static int Get3DPresetReverbParamSoundMem( out SOUND3D_REVERB_PARAM ParamBuffer, int PresetNo) { if( System.IntPtr.Size == 4 ) { return dx_Get3DPresetReverbParamSoundMem_x86( out ParamBuffer , PresetNo ); } else { return dx_Get3DPresetReverbParamSoundMem_x64( out ParamBuffer , PresetNo ); } }
extern static int dx_Get3DReverbParamSoundMem_x64( out SOUND3D_REVERB_PARAM ParamBuffer, int SoundHandle);
public static int Set3DReverbParamSoundMemAll( out SOUND3D_REVERB_PARAM Param, int PlaySoundOnly) { if( System.IntPtr.Size == 4 ) { return dx_Set3DReverbParamSoundMemAll_x86( out Param , PlaySoundOnly ); } else { return dx_Set3DReverbParamSoundMemAll_x64( out Param , PlaySoundOnly ); } }
extern static int dx_Set3DReverbParamSoundMemAll_x64( out SOUND3D_REVERB_PARAM Param, int PlaySoundOnly);
public static int Set3DReverbParamSoundMem( out SOUND3D_REVERB_PARAM Param, int SoundHandle) { if( System.IntPtr.Size == 4 ) { return dx_Set3DReverbParamSoundMem_x86( out Param , SoundHandle ); } else { return dx_Set3DReverbParamSoundMem_x64( out Param , SoundHandle ); } }
extern static int dx_Set3DReverbParamSoundMem_x86( out SOUND3D_REVERB_PARAM Param, int SoundHandle);