Beispiel #1
0
		extern static int  dx_Get3DPresetReverbParamSoundMem_x64( out SOUND3D_REVERB_PARAM  ParamBuffer, int  PresetNo);
Beispiel #2
0
		public static int  Get3DPresetReverbParamSoundMem( out SOUND3D_REVERB_PARAM  ParamBuffer, int  PresetNo)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_Get3DPresetReverbParamSoundMem_x86( out ParamBuffer , PresetNo );
			}
			else
			{
				return dx_Get3DPresetReverbParamSoundMem_x64( out ParamBuffer , PresetNo );
			}
		}
Beispiel #3
0
		extern static int  dx_Get3DReverbParamSoundMem_x64( out SOUND3D_REVERB_PARAM  ParamBuffer, int  SoundHandle);
Beispiel #4
0
		public static int  Set3DReverbParamSoundMemAll( out SOUND3D_REVERB_PARAM  Param, int  PlaySoundOnly)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_Set3DReverbParamSoundMemAll_x86( out Param , PlaySoundOnly );
			}
			else
			{
				return dx_Set3DReverbParamSoundMemAll_x64( out Param , PlaySoundOnly );
			}
		}
Beispiel #5
0
		extern static int  dx_Set3DReverbParamSoundMemAll_x64( out SOUND3D_REVERB_PARAM  Param, int  PlaySoundOnly);
Beispiel #6
0
		public static int  Set3DReverbParamSoundMem( out SOUND3D_REVERB_PARAM  Param, int  SoundHandle)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_Set3DReverbParamSoundMem_x86( out Param , SoundHandle );
			}
			else
			{
				return dx_Set3DReverbParamSoundMem_x64( out Param , SoundHandle );
			}
		}
Beispiel #7
0
		extern static int  dx_Set3DReverbParamSoundMem_x86( out SOUND3D_REVERB_PARAM  Param, int  SoundHandle);