public override void Draw2() { spriteBatch.Draw(SK.texture_static_simon_red, SK.Position_Simon(), Get_Color(0)); spriteBatch.Draw(SK.texture_static_simon_blue, SK.Position_Simon(), Get_Color(1)); spriteBatch.Draw(SK.texture_static_simon_green, SK.Position_Simon(), Get_Color(2)); spriteBatch.Draw(SK.texture_static_simon_yellow, SK.Position_Simon(), Get_Color(3)); spriteBatch.Draw(SK.texture_static_simon_console, SK.Position_Simon(), Color.White); int index = 0; foreach (int c in color_player) { spriteBatch.Draw(SK.texture_spritesheet_minos_32x, new Vector2(SK.Position_Simon_Player().X, SK.Position_DisplayEdge().Y + 10 + 35 * index), Get_Mino(c), Color.White); index++; } index = 0; foreach (int c in color_simon) { if (result) { spriteBatch.Draw(SK.texture_spritesheet_minos_32x, new Vector2(SK.Position_Simon_Simon().X, SK.Position_DisplayEdge().Y + 10 + 35 * index), Get_Mino(c), Color.White); } else { spriteBatch.Draw(SK.texture_spritesheet_minos_32x, new Vector2(SK.Position_Simon_Simon().X, SK.Position_DisplayEdge().Y + 10 + 35 * index), Get_Mino(-1), Color.White); } index++; } }