public override void Draw2() { spriteBatch.Draw(SK.texture_background_2048, SK.Position_DisplayEdge() + SK.Position_2048(), Color.White); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (grid[x, y] != 0) { spriteBatch.Draw(SK.texture_spritesheet_2048, new Vector2(SK.Position_DisplayEdge().X + 19 + SK.Position_2048().X + 128 * x + Get_Direction(true, x, y), SK.Position_DisplayEdge().Y + 19 + SK.Position_2048().Y + 128 * y + (Get_Direction(false, x, y))), new Rectangle((128 * Get_Spritesheet(true, grid[x, y])), (128 * Get_Spritesheet(false, grid[x, y])), 128, 128), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } } } }
public override void Draw2() { spriteBatch.Draw(SK.texture_background_2048, SK.Position_DisplayEdge() + SK.Position_2048(), Color.White); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (grid[x, y] == -1) { if (active_gameover) { spriteBatch.Draw(SK.texture_spritesheet_2048, new Vector2(SK.Position_DisplayEdge().X + 8 + SK.Position_2048().X + 128 * x, SK.Position_DisplayEdge().Y + 8 + SK.Position_2048().Y + 128 * y), new Rectangle(1 + (65 * Get_Spritesheet(true, grid[x, y])), 1 + (65 * Get_Spritesheet(false, grid[x, y])), 64, 64), Color.White, 0.0f, new Vector2(0, 0), 2, SpriteEffects.None, 0.0f); } } else { spriteBatch.Draw(SK.texture_spritesheet_mysticsquare, new Vector2(SK.Position_DisplayEdge().X + 8 + SK.Position_2048().X + 128 * x + Get_Direction(true, x, y), SK.Position_DisplayEdge().Y + 8 + SK.Position_2048().Y + 128 * y + (Get_Direction(false, x, y))), new Rectangle(1 + (65 * Get_Spritesheet(true, grid[x, y])), 1 + (65 * Get_Spritesheet(false, grid[x, y])), 64, 64), Color.White, 0.0f, new Vector2(0, 0), 2, SpriteEffects.None, 0.0f); } } } }
public override void Draw2() { spriteBatch.Draw(SK.texture_background_2048, SK.Position_DisplayEdge() + SK.Position_2048(), Color.DarkGray); }
public override string Update2() { if (active_timer) { timer = timer + 16; if (timer == 128) { active_timer = false; timer = 0; Change(); Check(); } } else { direction = "null"; if (ButtonPressed(GhostKey.button_function_P1) == GhostState.pressed) { pressed_response = true; } if (ButtonPressed(GhostKey.button_ok_P1) == GhostState.pressed) { pressed_response = true; } if (ButtonPressed(GhostKey.arrow_up_P1) == GhostState.pressed) { Move("up"); pressed_response = true; } if (ButtonPressed(GhostKey.arrow_down_P1) == GhostState.pressed) { Move("down"); pressed_response = true; } if (ButtonPressed(GhostKey.arrow_left_P1) == GhostState.pressed) { Move("left"); pressed_response = true; } if (ButtonPressed(GhostKey.arrow_right_P1) == GhostState.pressed) { Move("right"); pressed_response = true; } } if (pressed_event_touch) { for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (Collision_Button(false, new Rectangle((int)(SK.Position_DisplayEdge().X + 8 + SK.Position_2048().X + 128 * x), (int)(SK.Position_DisplayEdge().Y + 8 + SK.Position_2048().Y + 128 * y), 128, 128))) { if (y > 0) { if (grid[x, y - 1] == -1) { Move("up"); } } if (y < 3) { if (grid[x, y + 1] == -1) { Move("down"); } } if (x > 0) { if (grid[x - 1, y] == -1) { Move("left"); } } if (x < 3) { if (grid[x + 1, y] == -1) { Move("right"); } } } } } } return("void"); }