private void OnDestroy() { GamePoolSet.Remove(this); foreach (KeyValuePair <int, DataPool> pool in mPool) { pool.Value.DestroyPool(); } mPool.Clear(); }
private void OnDisable() { RuntimeSet.Remove(RuntimesetType); }
private void OnDisable() { dataSet.Remove(this); }
private void OnEnable() { set.Remove(gameObject); }
private void OnDestroy() { Set.Remove(this); }
private void OnDisable() => runtimeSet.Remove(this);