예제 #1
0
        // ------------------------------------------------
        // @ Mono B
        private void Awake()
        {
            GamePoolSet.Add(this);

            mPool = new Dictionary <int, DataPool>();
            PoolDataConfiguration.FillDictionary(ref mPool, CreatePool);
        }
 public void OnEnable()
 {
     RuntimeSet.Add(RuntimesetType);
 }
예제 #3
0
 private void OnDisable()
 {
     Set.Add(gameObject);
 }
 private void OnEnable()
 {
     dataSet.Add(this);
 }
 private void Awake()
 {
     Set.Add(this);
 }
예제 #6
0
 private void OnEnable()
 => runtimeSet.Add(this);