// ------------------------------------------------ // @ Mono B private void Awake() { GamePoolSet.Add(this); mPool = new Dictionary <int, DataPool>(); PoolDataConfiguration.FillDictionary(ref mPool, CreatePool); }
public void OnEnable() { RuntimeSet.Add(RuntimesetType); }
private void OnDisable() { Set.Add(gameObject); }
private void OnEnable() { dataSet.Add(this); }
private void Awake() { Set.Add(this); }
private void OnEnable() => runtimeSet.Add(this);