public void PlayText(Vector3 position, Quaternion rotation, string svalue, float duration, float speed) { GameObject go = (GameObject)Instantiate(Resources.Load("RisingTextPrefab"), position, rotation); RisingText rt = go.GetComponent <RisingText>(); rt.setup(svalue, duration, speed); }
public void CreateRisingText(Vector3 position) { // Instantiate the +1 canvas. //Debug.Log(name + " is trying to create rising text!"); GameObject plusOne = Instantiate(prefabRisingText, position + spawnOffset, Quaternion.identity); RisingText rt = plusOne.GetComponent <RisingText>(); rt.SetTextString(message); rt.SetTextColor(textColor); rt.SetTextSize(fontSize); }