Inheritance: MonoBehaviour
Exemple #1
0
    public void PlayText(Vector3 position, Quaternion rotation, string svalue, float duration, float speed)
    {
        GameObject go = (GameObject)Instantiate(Resources.Load("RisingTextPrefab"), position,
                                                rotation);

        RisingText rt = go.GetComponent <RisingText>();

        rt.setup(svalue, duration, speed);
    }
    public void CreateRisingText(Vector3 position)
    {
        // Instantiate the +1 canvas.
        //Debug.Log(name + " is trying to create rising text!");
        GameObject plusOne = Instantiate(prefabRisingText, position + spawnOffset, Quaternion.identity);
        RisingText rt      = plusOne.GetComponent <RisingText>();

        rt.SetTextString(message);
        rt.SetTextColor(textColor);
        rt.SetTextSize(fontSize);
    }