public void OnUpdate(float ts) { if (Input.IsKeyPressed(KeyCode.D)) { mRigidBody.AddForce(new Vector3(mSpeed, 0.0f, 0.0f), ForceMode.Acceleration); } if (Input.IsKeyPressed(KeyCode.A)) { mRigidBody.AddForce(new Vector3(-mSpeed, 0.0f, 0.0f), ForceMode.Acceleration); } if (Input.IsKeyPressed(KeyCode.W)) { mRigidBody.AddForce(new Vector3(0.0f, 0.0f, -mSpeed), ForceMode.Acceleration); } if (Input.IsKeyPressed(KeyCode.S)) { mRigidBody.AddForce(new Vector3(10.0f, 0.0f, mSpeed), ForceMode.Acceleration); } if (Input.IsKeyPressed(KeyCode.Space)) { mRigidBody.AddForce(new Vector3(0.0f, 1.0f, 0.0f), ForceMode.Impulse); } }