예제 #1
0
 public void AddCube(IFieldObject <Cube> cube, int houseOwnerObjectId, int fieldPlayerObjectId)
 {
     State.AddCube(cube);
     BroadcastPacket(ResponseCubePacket.PlaceFurnishing(cube, houseOwnerObjectId, fieldPlayerObjectId, sendOnlyObjectId: false));
 }
예제 #2
0
 public void AddCube(IFieldObject <Cube> cube, IFieldObject <Player> player)
 {
     State.AddCube(cube);
     BroadcastPacket(ResponseCubePacket.PlaceFurnishing(cube, player));
 }