private static void HandlePickup(GameSession session, PacketReader packet)
        {
            byte[] coords = packet.Read(3);

            // Convert to signed byte array
            sbyte[] sCoords = Array.ConvertAll(coords, b => unchecked ((sbyte)b));
            // Default to rainbow tree
            int weaponId = 18000004;

            // Find matching mapObject
            foreach (MapObject mapObject in MapEntityStorage.GetObjects(session.Player.MapId))
            {
                if (mapObject.Coord.Equals(CoordB.From(sCoords[0], sCoords[1], sCoords[2])))
                {
                    weaponId = mapObject.WeaponId;
                    break;
                }
            }

            // Pickup item then set battle state to true
            session.Send(ResponseCubePacket.Pickup(session, weaponId, coords));
            session.Send(UserBattlePacket.UserBattle(session.FieldPlayer, true));
        }