public void addTrees() { float xbias = Random.Range(0, 1000f); float ybias = Random.Range(0, 1000f); for (int x = 0; x != dim_; ++x) { for (int y = 0; y != dim_; ++y) { if (Mathf.PerlinNoise(xbias + ((float)x) / 7f, ybias + ((float)y) / 7f) > TREE_THRESH) { Resource.AddWood(this, new IntVec2(x, y)); } } } }