static Helper() { Tags.Add(TagName.Room, "Room"); Tags.Add(TagName.MovementCurvy, "MoveCurvy"); Tags.Add(TagName.Difficulty, "Difficulty"); Resource.Add(TagName.RightTarget, "Sprites/RightTarget"); Resource.Add(TagName.WrongTarget, "Sprites/WrongTarget"); Resource.Add(TagName.NeutralTarget, "Sprites/NeutralTarget"); Resource.Add(TagName.DeadTarget, "Sprites/DeadTarget/among-dead"); Resource.Add(TagName.TargetPrefab, "Assets/Client/Prefabs/Target.prefab"); Difficulty.Add(TagName.Easy, "Easy"); Difficulty.Add(TagName.Medium, "Medium"); Difficulty.Add(TagName.Hard, "Hard"); Scenes.Add(TagName.DefaultShootingGallery, "DefaultShootingGallery"); Scenes.Add(TagName.MainMenu, "Menu"); SaveFiles.Add(TagName.PlayerSave, "/SaveFiles.save"); Audio.Add(TagName.AmongDeathSound, "among-death"); Audio.Add(TagName.GunShotSound, "gun-shot"); Audio.Add(TagName.RicochetSound, "ricochet"); Audio.Add(TagName.MistakeShotSound, "mistake-shot"); }
public float UpdateProgress() { currTime += Time.deltaTime; timeUntilSFX -= Time.deltaTime; if (timeUntilSFX <= 0.0f) { soundPlayer.PlaySound(SoundType.ResourceCollecting); Instantiate(gatherParticle, GetComponentInParent <Transform>().position, GetComponentInParent <Transform>().rotation); timeUntilSFX = timeBetweenSFX; } if (currTime > timeToCollect) { resource.Add(amountPerTier); //Collect some soundPlayer.PlaySound(SoundType.ResourceCollected); currTime = 0f; if (OnCollected != null) { OnCollected(this); } currTier--; if (currTier <= 0) //Nothing left to collect { Completed(); } } return(currTime / timeToCollect); //Returns the current progress }
/// <summary> /// Load assembly references and add them to resource object /// </summary> public void ApplySettings() { foreach (AssemblyElement e in this.Assemblies) { Resource.Add(e.Assembly); } }
private void SetLootedResources(IBarbarianTribe barbarianTribe, IBattleManager battle, ITroopObject troopObject, ICombatGroup combatGroup) { if (!battle.BattleStarted) { return; } // Calculate bonus Resource resource = battleFormula.GetBonusResources(troopObject, originalUnitCount, troopObject.Stub.TotalCount); // Add barbarian tribe bonus resource.Add(formula.BarbarianTribeBonus(barbarianTribe.Lvl, battle, combatGroup, barbarianTribe)); // Copy looted resources since we'll be modifying the troop's loot variable var looted = new Resource(troopObject.Stats.Loot); // Add bonus to troop object Resource returning; Resource actual; Resource cap = new Resource(troopObject.Stub.Carry / 1, troopObject.Stub.Carry / 2, troopObject.Stub.Carry / Config.battle_loot_resource_iron_ratio, troopObject.Stub.Carry / 1, troopObject.Stub.Carry / Config.battle_loot_resource_labor_ratio); troopObject.Stats.Loot.Add(resource, cap, out actual, out returning); // Update battle report view with actual received bonus battle.BattleReport.SetLootedResources(combatGroup.Owner, combatGroup.Id, battle.BattleId, looted, actual); }
public virtual Resource BarbarianTribeBonus(byte level, IBattleManager battle, ICombatGroup combatGroup, IBarbarianTribe barbarianTribe) { var bonusAmt = new[] { 15, 34, 75, 141, 232, 349, 493, 665, 865, 1094 }; // Get nothing if they didnt defeat the camp if (battle.Defenders.UpkeepExcludingWaitingToJoinBattle > 0) { return(new Resource()); } decimal total = battle.Attackers.AllCombatObjects() .Sum(combatObj => combatObj.Upkeep * combatObj.RoundsParticipated * combatObj.RoundsParticipated); decimal myTotal = combatGroup.Sum(combatObj => combatObj.Upkeep * combatObj.RoundsParticipated * combatObj.RoundsParticipated); if (total == 0 || myTotal == 0) { return(new Resource()); } var myPercentage = myTotal / total; var bonus = new Resource(wood: bonusAmt[level - 1], crop: bonusAmt[level - 1]) * (double)myPercentage; // Add remaining barb resources as well bonus.Add(barbarianTribe.Resource * (double)myPercentage); return(bonus); }
private IEnumerator ReplenishMana() { yield return(new WaitForSeconds(1)); mana.Add(2); StartCoroutine(ReplenishMana()); }
/// <summary> /// Initializes a new instance of the <see cref="EdFiAuthorizationContext"/> class using the principal, resource, action and Ed-Fi authorization context data. /// </summary> /// <param name="apiKeyContext">Direct information about the current API client, typically presented as claims.</param> /// <param name="principal">The <see cref="ClaimsPrincipal" /> containing the claims.</param> /// <param name="resourceClaimUris">The URI representations of the resource claims being authorized.</param> /// <param name="action">The action being taken on the resource.</param> /// <param name="data">An object containing the data available for authorization which implements one of the /// model interfaces (e.g. IStudent).</param> public EdFiAuthorizationContext( ApiKeyContext apiKeyContext, ClaimsPrincipal principal, string[] resourceClaimUris, string action, object data) { Preconditions.ThrowIfNull(apiKeyContext, nameof(apiKeyContext)); Preconditions.ThrowIfNull(resourceClaimUris, nameof(resourceClaimUris)); Preconditions.ThrowIfNull(action, nameof(action)); ApiKeyContext = apiKeyContext; Principal = principal; Data = data; resourceClaimUris.ForEach( resourceClaimUri => Resource.Add(new Claim(ClaimsName, resourceClaimUri))); Action.Add(new Claim(ClaimsName, action)); if (data != null) { Type = data.GetType(); } }
public void TestAddCrop() { var resource1 = new Resource(1, 2, 3, 4, 5); resource1.Add(new Resource(10, 0, 0, 0, 0)); Assert.True(resource1.CompareTo(new Resource(11, 2, 3, 4, 5)) == 0); }
public void TestAddLabor() { var resource1 = new Resource(1, 2, 3, 4, 5); resource1.Add(new Resource(0, 0, 0, 0, 10)); Assert.True(resource1.CompareTo(new Resource(1, 2, 3, 4, 15)) == 0); }
public override void ReceiveReward(int attackPoints, Resource resource) { loot.Add(resource); troopObject.BeginUpdate(); troopObject.Stats.AttackPoint += attackPoints; troopObject.Stats.Loot.Add(resource); troopObject.EndUpdate(); }
protected virtual void Update() { _time += Time.deltaTime; if (_time > IncomeCooldown / GameSettings.IncomeSpeedModifier) { BioMass.Add(_baseIncomeBiomass); _time = 0; } }
/// <summary> /// Gets amount of resources that are hidden /// </summary> /// <param name="city"></param> /// <param name="checkAlignmentPointBonus"></param> /// <returns></returns> public virtual Resource HiddenResource(ICity city, bool checkAlignmentPointBonus = false) { int[] rateCrop = { 0, 100, 150, 220, 330, 500, 740, 1100, 1100, 1100, 1100 }; int[] rateWood = { 0, 100, 150, 220, 330, 500, 740, 1100, 1100, 1100, 1100 }; int[] rateGold = { 0, 0, 0, 0, 0, 100, 150, 220, 330, 500, 740 }; int[] rateIron = { 0, 0, 0, 0, 0, 0, 0, 0, 200, 360, 660 }; var resource = new Resource(); foreach (var structure in city.Where(x => ObjectTypeFactory.IsStructureType("Basement", x))) { resource.Add(rateCrop[structure.Lvl], rateGold[structure.Lvl], rateIron[structure.Lvl], rateWood[structure.Lvl], 0); } int[] tempRateCrop = { 0, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700 }; int[] tempRateWood = { 0, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700 }; int[] tempRateGold = { 0, 0, 0, 0, 0, 500, 600, 700, 800, 900, 1000 }; int[] tempRateIron = { 0, 0, 0, 0, 0, 0, 0, 0, 500, 750, 1000 }; foreach (var structure in city.Where(x => ObjectTypeFactory.IsStructureType("TempBasement", x))) { resource.Add(tempRateCrop[structure.Lvl], tempRateGold[structure.Lvl], tempRateIron[structure.Lvl], tempRateWood[structure.Lvl], 0); } if (checkAlignmentPointBonus && city.AlignmentPoint >= 75m) { const double pct = .75; return(new Resource((int)Math.Max(city.Resource.Crop.Limit * pct, resource.Crop), (int)Math.Max(city.Resource.Gold.Limit * pct, resource.Gold), (int)Math.Max(city.Resource.Iron.Limit * pct, resource.Iron), (int)Math.Max(city.Resource.Wood.Limit * pct, resource.Wood), 0)); } return(resource); }
public void AddResource(string name, byte[] value) { if (Resource.Contains(name)) { Resource[name] = value; } else { Resource.Add(name, value); } }
public void NextRound() { resources.Gold += 1; resources.Iron += 1; resources.Water += 1; resources.ManPower += 1; foreach (Building building in buildings) { resources.Add(building.GetIncome()); } }
public void TestMethod1() { m = new GameModel(); Resource r = new Resource(); r = m.GetResource(); Assert.AreEqual(r, m.GetResource()); m.NextRound(); r.Add(new Resource(1, 1, 1, 1)); Assert.AreEqual(r, m.GetResource()); }
public void Setup() { Log.LogManager.Level = Log.LogLevel.Fatal; _root = new Resource(String.Empty); Resource sensors = new Resource("sensors"); Resource temp = new Resource("temp"); Resource light = new Resource("light"); _root.Add(sensors); sensors.Add(light); sensors.Add(temp); sensors.Attributes.Title = "Sensor Index"; temp.Attributes.AddResourceType("temperature-c"); temp.Attributes.AddInterfaceDescription("sensor"); temp.Attributes.Add("foo"); temp.Attributes.Add("bar", "one"); temp.Attributes.Add("bar", "two"); light.Attributes.AddResourceType("light-lux"); light.Attributes.AddInterfaceDescription("sensor"); }
public void TestAddWithCapAndInitialIsHigher() { var resource1 = new Resource(0, 20, 30, 40, 50); Resource returning; Resource actual; resource1.Add(new Resource(1, 20, 30, 40, 50), new Resource(5), out actual, out returning); Assert.True(resource1.CompareTo(new Resource(1, 5, 5, 5, 5)) == 0); Assert.True(returning.CompareTo(new Resource(0, 35, 55, 75, 95)) == 0); Assert.True(actual.CompareTo(new Resource(1, 0, 0, 0, 0)) == 0); }
public void TestAddWithCapAndCapIsHigher() { var resource1 = new Resource(1, 2, 3, 4, 5); Resource returning; Resource actual; resource1.Add(new Resource(1, 2, 3, 4, 5), new Resource(10), out actual, out returning); Assert.True(resource1.CompareTo(new Resource(2, 4, 6, 8, 10)) == 0); Assert.True(returning.CompareTo(new Resource(0, 0, 0, 0, 0)) == 0); Assert.True(actual.CompareTo(new Resource(1, 2, 3, 4, 5)) == 0); }
public void TestAddWithCapAndCapIsLowerThanBase() { var resource1 = new Resource(1, 2, 3, 4, 5); Resource returning; Resource actual; resource1.Add(new Resource(1, 2, 3, 4, 5), new Resource(5), out actual, out returning); Assert.True(resource1.CompareTo(new Resource(2, 4, 5, 5, 5)) == 0); Assert.True(returning.CompareTo(new Resource(0, 0, 1, 3, 5)) == 0); Assert.True(actual.CompareTo(new Resource(1, 2, 2, 1, 0)) == 0); }
public IEnumerator ResourceAlert(Resource r, int num) { float time_start = 0.2F; float time_adding = 0.8F; float time_end_pause = 0.3F; float time_end = 0.2F; float time_total = time_start + time_adding + time_end; float time_curr = 0.0F; UIObj res = ResUI.Child[(int)r.Index]; UIAlert alert = Instantiate(UIResObj); alert.Init(-1, WorldObjects, time_total); WorldObjects.AddChild(alert); alert.ResetRect(); alert.transform.position = res.Txt[0].transform.position - res.Txt[0].transform.up * 0.5F; Tweens.Bounce(alert.transform); int init = r.Current; alert.Txt[0].text = "+" + num; alert.Svg[0].color = r.Col; yield return(new WaitForSeconds(time_start)); Tweens.Bounce(res.transform); /*float amt_soft = num / (time_adding/Time.deltaTime); * while((time_curr += Time.deltaTime) <= time_adding) * { * init += (int) amt_soft; * * res.Txt[0].text = r.ToString(); * * yield return null; * }*/ r.Add(num); res.Txt[0].text = r.ToString(); yield return(new WaitForSeconds(time_end_pause)); if (alert != null) { alert.PoolDestroy(); } yield return(new WaitForSeconds(time_end)); yield return(null); }
private void CreateServer() { CoAPEndPoint endpoint = new CoAPEndPoint(0); _resource = new TestResource(NAME_1, PAYLOAD); _server = new CoapServer(); _server .Add(new Resource(RES_A) .Add(new Resource(RES_AA) .Add(_resource .Add(new TestResource(CHILD, CHILD_PAYLOAD))))); _server.AddEndPoint(endpoint); _server.Start(); _serverPort = ((System.Net.IPEndPoint)endpoint.LocalEndPoint).Port; }
/// <summary> /// Constructs a server with the specified configuration that /// listens to the given ports. /// </summary> /// <param name="config">the configuration, or <code>null</code> for default</param> /// <param name="ports">the ports to bind to</param> public CoapServer(ICoapConfig config, params Int32[] ports) { _config = config ?? CoapConfig.Default; _root = new RootResource(this); _deliverer = new ServerMessageDeliverer(_config, _root); Resource wellKnown = new Resource(".well-known", false); wellKnown.Add(new DiscoveryResource(_root)); _root.Add(wellKnown); foreach (Int32 port in ports) { Bind(port); } }
public CoapServer(ICoapConfig config, IResource rootResource, System.Net.EndPoint endPoint, params int[] ports) { Config = config ?? CoapConfig.Default; _root = rootResource ?? new RootResource(this); _deliverer = new ServerMessageDeliverer(Config, _root); Resource wellKnown = new Resource(".well-known", false); wellKnown.Add(new DiscoveryResource(_root)); _root.Add(wellKnown); _endPointSupplied = endPoint; foreach (int port in ports) { Bind(port); } }
/// <summary> /// Initializes a new instance of the <see cref="EdFiAuthorizationContext"/> class using the principal, resource, action and Ed-Fi entity type. /// </summary> /// <param name="principal">The <see cref="ClaimsPrincipal" /> containing the claims.</param> /// <param name="resourceClaimUris">The URI representations of the resource claims being authorized.</param> /// <param name="action">The action being taken on the resource.</param> /// <param name="type">The entity type which implements one of the model interfaces (e.g. IStudent) which is the subject of a multiple-item request.</param> public EdFiAuthorizationContext( ClaimsPrincipal principal, string[] resourceClaimUris, string action, Type type) { Preconditions.ThrowIfNull(resourceClaimUris, nameof(resourceClaimUris)); Preconditions.ThrowIfNull(action, nameof(action)); Preconditions.ThrowIfNull(type, nameof(type)); Principal = principal; Type = type; resourceClaimUris.ForEach( resourceClaimUri => Resource.Add(new Claim(ClaimsName, resourceClaimUri))); Action.Add(new Claim(ClaimsName, action)); }
private void BattleActionAttacked(IBattleManager battle, BattleManager.BattleSide attackingSide, ICombatGroup attackerGroup, ICombatObject attacker, ICombatGroup targetGroup, ICombatObject target, decimal damage, int attackerCount, int targetCount) { ICity city; ITroopObject troopObject; if (!gameObjectLocator.TryGetObjects(cityId, troopObjectId, out city, out troopObject)) { throw new ArgumentException(); } if (attackerGroup.Id == groupId && target.ClassType == BattleClass.Structure && target is ICombatStructure && target.IsDead) { // if our troop knocked down a building, we get the bonus. bonus.Add(structureCsvFactory.GetCost(target.Type, target.Lvl) / 2); IStructure structure = ((ICombatStructure)target).Structure; object value; if (structure.Properties.TryGet("Crop", out value)) { if (value is int) { bonus.Crop += (int)value; } } if (structure.Properties.TryGet("Gold", out value)) { if (value is int) { bonus.Gold += (int)value; } } if (structure.Properties.TryGet("Iron", out value)) { if (value is int) { bonus.Iron += (int)value; } } if (structure.Properties.TryGet("Wood", out value)) { if (value is int) { bonus.Wood += (int)value; } } if (structure.Properties.TryGet("Labor", out value)) { if (value is int) { bonus.Labor += (int)value; } } dbManager.Save(this); } }
public void UpdateResources() { Resource delta = new Resource(); production = new Resource(); cost = new Resource(); buildingDeltas.Clear(); for (var i = 0; i < buildingTypes.Count; i++) { buildingDeltas.Add(new Resource()); } foreach (BuildingSpot building in GM.I.city.buildings) { Resource currentBuildingDelta = new Resource(); if (building.currentBuilding != null) { if (building.Built) { if (building.currentProject != null) { currentBuildingDelta.Add(building.currentProject.monthlyCost); cost.Add(building.currentProject.monthlyCost); } else { if (building.currentBuilding.productor) { currentBuildingDelta.Add(building.Production); production.Add(building.Production); } currentBuildingDelta.Add(building.Cost); cost.Add(building.Cost); if (building.increaseStorage && !building.currentBuilding.storageIncreaseMonthlyCost.Limited(GM.I.resource.resources)) { currentBuildingDelta.Add(building.currentBuilding.storageIncreaseMonthlyCost); cost.Add(building.currentBuilding.storageIncreaseMonthlyCost); } } } else if (!building.constructionHalted) { currentBuildingDelta.Add(building.currentBuilding.constructionMonthlyCost); cost.Add(building.currentBuilding.constructionMonthlyCost); } } delta.Add(currentBuildingDelta); for (var i = 0; i < buildingTypes.Count; i++) { if (building.currentBuilding == buildingTypes[i]) { buildingDeltas[i].Add(currentBuildingDelta); } } } resources.r[0] = Mathf.Clamp(resources.r[0] + delta.r[0], 0, resourcesLimit.r[0]); resources.r[1] = Mathf.Clamp(resources.r[1] + delta.r[1], 0, resourcesLimit.r[1]); resources.r[2] = Mathf.Clamp(resources.r[2] + delta.r[2], 0, resourcesLimit.r[2]); GM.I.ui.resourceMeters.UpdateResources(); }
public void Cancel() { m_resource.Add(); Destroy(gameObject); }
private string newUploadImage() { //HttpPostedFile objFile = Request.Files["Filedata"]; HttpPostedFile objFile = this.fuImage.PostedFile; if (objFile != null) { string filename = objFile.FileName; string fileType = Path.GetExtension(filename).ToLower(); if (fileType.IndexOf(".") == -1) { fileType = "." + fileType; } //string resourceType = new Resource().GetResourceTypeByFileExtention(fileType); string resourceType = ResourceTypeFactory.getResourceType(fileType.Substring(1)).ResourceType; if (resourceType.Equals("image")) { string strClientFileName = filename; string strServerFileName = SaveImage(); if (string.IsNullOrEmpty(strServerFileName)) { ShowMessage("发生错误"); return(string.Empty); } /** start **/ Resource objResource = new Resource(); ResourceEntity model = new ResourceEntity(); //管理员上传直接审核通过 if (IsSuperAdmin) { model.Status = (int)ResourceEntity.ResourceStatus.IsPass; } else { model.Status = (int)ResourceEntity.ResourceStatus.NewUpload; } if (this.txtTitle.Text.Trim().Length > 0) { model.Caption = this.txtTitle.Text.Trim(); } else { model.Caption = Path.GetFileNameWithoutExtension(strClientFileName); } model.Description = this.txtRemark.Text.Trim(); model.EndDate = DateTime.Now.AddYears(10); model.FileName = strClientFileName; model.FolderName = CurrentUser.UserLoginName; model.ServerFileName = strServerFileName; model.GroupId = CurrentUser.UserGroupId; model.ItemId = Guid.NewGuid(); model.ItemSerialNum = Path.GetFileNameWithoutExtension(strServerFileName); //model.Keyword = this.keyWord.Value; model.Keyword = this.txtTitle.Text.Trim(); //model.shotDate = Convert.ToDateTime(this.shotDate1.Text); model.StartDate = Convert.ToDateTime("1900-01-01"); model.uploadDate = DateTime.Now; model.userId = CurrentUser.UserId; model.updateDate = DateTime.Now; model.Author = ""; //取得文件的扩展名,不包括.号 string fileExtName = string.Empty; fileExtName = Path.GetExtension(filename); if (fileExtName.IndexOf(".") > -1) { fileExtName = fileExtName.Substring(1); } model.ResourceType = ResourceTypeFactory.getResourceType(fileExtName).ResourceType; model.FileSize = Resource.GetResourceFileSize(strServerFileName, model.FolderName, fileExtName, ""); model.HasCopyright = 0; model.shotDate = DateTime.Now; objResource.Add(model); //objResource.CreateRelationshipResourceAndCatalog(model.ItemId, (Guid[])catalogIds.ToArray(typeof(Guid))); //return strServerFileName; return(model.ItemId.ToString()); } } return(string.Empty); }
protected void btnUpload_ServerClick(object sender, EventArgs e) { //是否有版权的资源 int hasCopyRight = 0; try { hasCopyRight = Convert.ToInt32(this.rblCopyright.SelectedValue); } catch (Exception ex) { } #region 验证日期部分 //if (this.shotDate1.Text.Trim() == string.Empty) //{ // this.ShowMessage(this, "请选择时间"); // return; //} //else //{ // if (Convert.ToDateTime(this.shotDate1.Text) > DateTime.Now) // { // this.ShowMessage(this, "拍摄时间应比现在早"); // return; // } //} //验证日期 DateTime sDate = new DateTime(); DateTime eDate = new DateTime(); if (this.startDate.Text != "") { //有效开始日期就不做验证了,只要结束日期比现在晚就可以了。 sDate = Convert.ToDateTime(this.startDate.Text); //if (sDate <= DateTime.Now) //{ // this.ShowMessage(this, "有效开始日期应比现在日期晚"); // return; //} } else { sDate = Convert.ToDateTime("1900-01-01"); } if (this.endDate.Text != "") { eDate = Convert.ToDateTime(this.endDate.Text); if (sDate == Convert.ToDateTime("1900-01-01") && eDate < DateTime.Now) { this.ShowMessage(this, "有效结束日期应至少比现在日期晚"); return; } else if (eDate < sDate) { this.ShowMessage(this, "有效结束日期应比有效开始日期晚"); return; } } else { eDate = Convert.ToDateTime("1900-01-01"); } #endregion #region 验证是否选择目录节点 ////根节点 //TreeNode parentNode = catalogTree.RootNode; ////获取checked的节点List //ArrayList nodeList = new ArrayList(); //this.catalogTree.ArrCheckbox(nodeList, parentNode); //ArrayList catalogIds = new ArrayList(nodeList.Count); //foreach (TreeNode node in nodeList) //{ // catalogIds.Add(new Guid(node.Value)); //} //if (catalogIds.Count == 0) //{ // this.ShowMessage(this, "没有选择分类,上传失败!"); // return; //} string catIds = this.hidCatIds.Value.Trim().Trim(new char[] { ',' }); string[] arrCatIds = catIds.Split(",".ToCharArray()); if (arrCatIds.Length == 0) { this.ShowMessage(this, "没有选择分类,上传失败!"); return; } ArrayList catalogIds = new ArrayList(arrCatIds.Length); foreach (string _s in arrCatIds) { catalogIds.Add(new Guid(_s)); } #endregion string fileName = ""; //原始文件名 if (!string.IsNullOrEmpty(Request["selectedFile"])) { fileName = Request["selectedFile"].ToString().ToLower(); } else { return; } string uploadFileName = ""; //上传以后重新分配的文件名 prefix+yymmdd+00001.extention if (!string.IsNullOrEmpty(Request["uploadFileName"])) { uploadFileName = Request["uploadFileName"].ToString(); } else { return; } string[] arrFiles = uploadFileName.Split(','); foreach (string singleFiles in arrFiles) { if (!singleFiles.Contains(":")) { continue; } string[] _arr = singleFiles.Split(':'); string strClientFileName = _arr[1]; string strServerFileName = _arr[0]; fileName = strClientFileName; uploadFileName = strServerFileName; /** start **/ Resource objResource = new Resource(); ResourceEntity model = new ResourceEntity(); //管理员上传直接审核通过 if (IsSuperAdmin) { model.Status = (int)ResourceEntity.ResourceStatus.IsPass; } else { model.Status = (int)ResourceEntity.ResourceStatus.NewUpload; } //改成所有人上传的都可以直接通过 , 到时直接注释下面一句话就可以 model.Status = (int)ResourceEntity.ResourceStatus.IsPass; model.Status = 0; if (this.txt_Caption.Value.Trim().Length > 0) { model.Caption = this.txt_Caption.Value; } else { model.Caption = Path.GetFileNameWithoutExtension(strClientFileName); } model.Description = this.description.Value; model.EndDate = eDate; model.FileName = fileName; model.FolderName = CurrentUser.UserLoginName; if (uploadFileName.ToLower().IndexOf(".cr2") != -1 || uploadFileName.ToLower().IndexOf(".nef") != -1 || uploadFileName.ToLower().IndexOf(".psd") != -1) { model.ServerFileName = uploadFileName.Replace("cr2", "jpg").Replace("nef", "jpg").Replace("psd", "jpg"); } else { model.ServerFileName = uploadFileName; } model.GroupId = CurrentUser.UserGroupId; model.ItemId = Guid.NewGuid(); model.ItemSerialNum = Path.GetFileNameWithoutExtension(uploadFileName); //model.Keyword = this.keyWord.Value; model.Keyword = this.txtKeyWords.Text.Trim().Trim(",".ToCharArray()); //model.shotDate = Convert.ToDateTime(this.shotDate1.Text); model.StartDate = sDate; model.uploadDate = DateTime.Now; model.userId = CurrentUser.UserId; model.updateDate = DateTime.Now; model.Author = this.txt_Author.Value.Trim(); //取得文件的扩展名,不包括.号 string fileExtName = string.Empty; fileExtName = Path.GetExtension(fileName); if (fileExtName.IndexOf(".") > -1) { fileExtName = fileExtName.Substring(1); } model.ResourceType = ResourceTypeFactory.getResourceType(fileExtName).ResourceType; model.FileSize = Resource.GetResourceFileSize(uploadFileName, model.FolderName, fileExtName, ""); model.HasCopyright = hasCopyRight; model.shotDate = DateTime.Now; DateTime shotDateTime = Resource.GetResourceShotDateTime(uploadFileName, model.FolderName, model.ResourceType, ""); if (shotDateTime != DateTime.MinValue) { model.shotDate = shotDateTime; } objResource.Add(model); objResource.CreateRelationshipResourceAndCatalog(model.ItemId, (Guid[])catalogIds.ToArray(typeof(Guid))); //同时更新索引 string[] SNs = new string[] { model.ItemSerialNum }; ResourceIndex.updateIndex(SNs); } /** end **/ #region 注释部分 //VideoStorageClass vsc = new VideoStorageClass(); //VideoStorage v = new VideoStorage(); //v.Caption = this.txt_Caption.Value; //v.Description = this.description.Value; //v.EndDate = eDate; //v.FileName = fileName; //v.FolderName = CurrentUser.UserLoginName; //v.ServerFileName = uploadFileName; //v.GroupId = CurrentUser.UserGroupId; //v.ItemId = Guid.NewGuid(); //v.ItemSerialNum = Path.GetFileNameWithoutExtension(uploadFileName); //v.Keyword = this.keyWord.Value; //v.shotDate = Convert.ToDateTime(this.shotDate.Value); //v.StartDate = sDate; //v.uploadDate = DateTime.Now; //v.userId = CurrentUser.UserId; //v.updateDate = DateTime.Now; ////存储数据库记录 //// img.ItemSerialNum = ImageStorageClass.AddImageStorage(img); //if (!vsc.Add(v)) //{ // this.ShowMessage(this, "上传失败"); // return; //} //vsc.CreateRelationshipVideoAndCatalog(v.ItemId, (Guid[])catalogIds.ToArray(typeof(Guid))); #endregion //this.shotDate1.Text = ""; this.keyWord.Value = ""; this.description.Value = ""; this.txt_Caption.Value = ""; this.startDate.Text = ""; this.endDate.Text = ""; initCalendar(); //this.ShowMessage(this, "上传成功"); //Page.ClientScript.RegisterStartupScript(this.GetType(), "", "<script>myUploadSuccess2()</script>"); Page.ClientScript.RegisterClientScriptBlock(this.GetType(), "", "<script>myUploadSuccess2()</script>"); }
private void AddResources() { brick.Add(Resource(brickPerSecond)); paper.Add(Resource(paperPerSecond)); ink.Add(Resource(inkPerSecond)); }