public static void Disconnect() { // throw exception on failed disconnection? UnityWindowsMR_Remoting_TryDisconnect(); #if UNITY_2019_3_OR_NEWER RemoteSpeechAccess.DisableRemoteSpeech(); #endif }
public static void Connect() { #if UNITY_2019_3_OR_NEWER RemoteSpeechAccess.EnableRemoteSpeech(UnityEngine.XR.WSA.RemoteDeviceVersion.V2); #endif // throw exception on failed connection? Debug.Log("Remoting connect returned: " + UnityWindowsMR_Remoting_TryConnect()); }
/// <summary>Disconnect any active remoting connections</summary> public static void Disconnect() { // throw exception on failed disconnection? UnityWindowsMR_Remoting_TryDisconnect(); #if UNITY_2019_3_OR_NEWER #pragma warning disable 0618 RemoteSpeechAccess.DisableRemoteSpeech(); #pragma warning restore 0618 #endif }