Beispiel #1
0
        public static void Disconnect()
        {
            // throw exception on failed disconnection?
            UnityWindowsMR_Remoting_TryDisconnect();

#if UNITY_2019_3_OR_NEWER
            RemoteSpeechAccess.DisableRemoteSpeech();
#endif
        }
Beispiel #2
0
        public static void Connect()
        {
#if UNITY_2019_3_OR_NEWER
            RemoteSpeechAccess.EnableRemoteSpeech(UnityEngine.XR.WSA.RemoteDeviceVersion.V2);
#endif

            // throw exception on failed connection?
            Debug.Log("Remoting connect returned: " + UnityWindowsMR_Remoting_TryConnect());
        }
        /// <summary>Disconnect any active remoting connections</summary>
        public static void Disconnect()
        {
            // throw exception on failed disconnection?
            UnityWindowsMR_Remoting_TryDisconnect();

#if UNITY_2019_3_OR_NEWER
#pragma warning disable 0618
            RemoteSpeechAccess.DisableRemoteSpeech();
#pragma warning restore 0618
#endif
        }