예제 #1
0
        public static void Connect()
        {
#if UNITY_2019_3_OR_NEWER
            RemoteSpeechAccess.EnableRemoteSpeech(UnityEngine.XR.WSA.RemoteDeviceVersion.V2);
#endif

            // throw exception on failed connection?
            Debug.Log("Remoting connect returned: " + UnityWindowsMR_Remoting_TryConnect());
        }