private void Client_ReceiveIndex(RemoteEntityWorld sender, ReceiveDataReader reader) { Vec2I value = reader.ReadVec2I(); if (!reader.Complete()) { return; } index = value; }
void Client_ReceivePieceCount(RemoteEntityWorld sender, ReceiveDataReader reader) { Vec2I value = reader.ReadVec2I(); if (!reader.Complete()) { return; } pieceCount = value; }
void Client_ReceiveIndex( RemoteEntityWorld sender, ReceiveDataReader reader ) { Vec2I value = reader.ReadVec2I(); if( !reader.Complete() ) return; index = value; }
void Client_ReceivePieceCount( RemoteEntityWorld sender, ReceiveDataReader reader ) { Vec2I value = reader.ReadVec2I(); if( !reader.Complete() ) return; pieceCount = value; }
void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader ) { Size = reader.ReadVec2(); Position = reader.ReadVec3(); Segments = reader.ReadVec2I(); CustomMesh = reader.ReadString(); RenderQueueGroup = (RenderQueueGroups)reader.ReadVariableUInt32(); ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32(); PhysicsHeight = reader.ReadSingle(); DeepColor = reader.ReadColorValue(); ShallowColor = reader.ReadColorValue(); ReflectionColor = reader.ReadColorValue(); ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32(); FixedPipelineMap = reader.ReadString(); FixedPipelineMapTiling = reader.ReadSingle(); FixedPipelineColor = reader.ReadColorValue(); UseHDRTexture = reader.ReadBoolean(); AllowFog = reader.ReadBoolean(); }