private void Client_ReceiveIntellect(RemoteEntityWorld sender, ReceiveDataReader reader) { uint networkUIN = reader.ReadVariableUInt32(); bool shouldDeleteAfterDetach = reader.ReadBoolean(); FactionType ft = null; if (GameMap.Instance.GameType == GameMap.GameTypes.AssaultKnights) { string factionName = reader.ReadString(); if (factionName != string.Empty) { ft = (FactionType)EntityTypes.Instance.GetByName(factionName); } } if (!reader.Complete()) { return; } Intellect i = null; if (networkUIN != 0) { i = (Intellect)Entities.Instance.GetByNetworkUIN(networkUIN); if (ft != null) { i.Faction = ft; } } SetIntellect(i, shouldDeleteAfterDetach); }
private void Client_ReceiveAKgunUpdates(RemoteEntityWorld sender, ReceiveDataReader reader) { //GunReady = reader.ReadBoolean(); //GUIreadyTimeRemaining = reader.ReadSingle(); damaged = reader.ReadBoolean(); }
void Client_ReceiveAddUser(RemoteEntityWorld sender, ReceiveDataReader reader) { uint identifier = reader.ReadVariableUInt32(); string name = reader.ReadString(); bool bot = reader.ReadBoolean(); uint userIdentifier = reader.ReadVariableUInt32(); if (!reader.Complete()) { return; } //check for already exists { Client_Player playerForCheck = Client_GetPlayer(identifier); if (playerForCheck != null) { Log.Fatal("PlayerManager: Client_ReceiveAddUserToClient: Player " + "with identifier \"{0}\" is already exists.", identifier); } } UserManagementClientNetworkService.UserInfo user = null; if (userIdentifier != 0) { user = GameNetworkClient.Instance.UserManagementService.GetUser(userIdentifier); } Client_Player player = new Client_Player(identifier, name, bot, user); client_players.Add(player); }
private bool ReceiveMessage_WorldDestroyToClient(NetworkNode.ConnectedNode sender, MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage) { bool newMapWillBeLoaded = reader.ReadBoolean(); if (!reader.Complete()) { return(false); } if (WorldDestroy != null) { WorldDestroy(this, newMapWillBeLoaded); } if (EntitySystemWorld.Instance != null && networkingInterface != null) { if (serverRemoteEntityWorld != null) { networkingInterface.DisconnectRemoteEntityWorld(serverRemoteEntityWorld); } } serverRemoteEntityWorld = null; return(true); }
private void Client_ReceiveAlternativeMode(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); if (!reader.Complete()) { return; } AlternativeMode = value; }
void Client_ReceiveValue(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); if (!reader.Complete()) { return; } Value = value; }
void Client_ReceiveOpenSettings(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); float value2 = reader.ReadSingle(); if (!reader.Complete()) { return; } opened = value; openDoorOffsetCoefficient = value2; }
void Client_ReceiveSoundPlayKick(RemoteEntityWorld sender, ReceiveDataReader reader) { bool alternative = reader.ReadBoolean(); if (!reader.Complete()) { return; } MeleeWeaponType.MeleeWeaponMode typeMode = alternative ? Type.AlternativeMode : Type.NormalMode; SoundPlay3D(typeMode.SoundKick, .5f, false); }
void Client_ReceiveFireEvent(RemoteEntityWorld sender, ReceiveDataReader reader) { bool alternative = reader.ReadBoolean(); if (!reader.Complete()) { return; } GunType.GunMode typeMode = alternative ? Type.AlternativeMode : Type.NormalMode; OnFire(typeMode); }
private void Client_ReceiveMoveFinish(RemoteEntityWorld sender, ReceiveDataReader reader) { bool putToDestinationPlace = reader.ReadBoolean(); bool completePuzzle = reader.ReadBoolean(); if (!reader.Complete()) { return; } client_movingByUser = null; //play sounds if (putToDestinationPlace) { ClientOrSingle_SoundPlay("Maps\\JigsawPuzzleGame\\PutToDestinationPlace.ogg"); } if (completePuzzle) { ClientOrSingle_SoundPlay("Maps\\JigsawPuzzleGame\\CompletePuzzle.ogg"); } }
void Client_ReceiveCreateBulletEvent(RemoteEntityWorld sender, ReceiveDataReader reader) { bool alternativeModeFlag = reader.ReadBoolean(); if (!reader.Complete()) { return; } Mode mode = alternativeModeFlag ? alternativeMode : normalMode; SoundPlay3D(mode.typeMode.SoundFire, .5f, true); mode.typeMode.FireObjects.CreateObjectsOfOneRandomSelectedGroup(this); }
bool ReceiveMessage_AddUserToClient(NetworkNode.ConnectedNode sender, MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage) { //get data from message uint identifier = reader.ReadVariableUInt32(); string name = reader.ReadString(); bool thisUserFlag = reader.ReadBoolean(); if (!reader.Complete()) { return(false); } AddUser(identifier, name, thisUserFlag); return(true); }
void Client_ReceiveIntellect(RemoteEntityWorld sender, ReceiveDataReader reader) { uint networkUIN = reader.ReadVariableUInt32(); bool shouldDeleteAfterDetach = reader.ReadBoolean(); if (!reader.Complete()) { return; } Intellect i = null; if (networkUIN != 0) { i = (Intellect)Entities.Instance.GetByNetworkUIN(networkUIN); } SetIntellect(i, shouldDeleteAfterDetach); }
void Client_ReceiveOpened( RemoteEntityWorld sender, ReceiveDataReader reader ) { bool value = reader.ReadBoolean(); if( !reader.Complete() ) return; opened = value; }
private void Client_ReceiveAlternativeMode(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); if (!reader.Complete()) return; AlternativeMode = value; }
void Client_ReceiveDieCall( RemoteEntityWorld sender, ReceiveDataReader reader ) { MapObject prejudicial = Entities.Instance.GetByNetworkUIN( reader.ReadVariableUInt32() ) as MapObject; bool allowLatencyTime = reader.ReadBoolean(); if( !reader.Complete() ) return; Die( prejudicial, allowLatencyTime ); }
void Client_ReceiveCreateBulletEvent( RemoteEntityWorld sender, ReceiveDataReader reader ) { bool alternativeModeFlag = reader.ReadBoolean(); if( !reader.Complete() ) return; Mode mode = alternativeModeFlag ? alternativeMode : normalMode; SoundPlay3D( mode.typeMode.SoundFire, .5f, true ); mode.typeMode.FireObjects.CreateObjectsOfOneRandomSelectedGroup( this ); }
private bool ReceiveMessage_WorldDestroyToClient(NetworkNode.ConnectedNode sender, MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage) { bool newMapWillBeLoaded = reader.ReadBoolean(); if (!reader.Complete()) return false; if (WorldDestroy != null) WorldDestroy(this, newMapWillBeLoaded); if (EntitySystemWorld.Instance != null && networkingInterface != null) { if (serverRemoteEntityWorld != null) networkingInterface.DisconnectRemoteEntityWorld(serverRemoteEntityWorld); } serverRemoteEntityWorld = null; return true; }
private void Client_ReceiveUpdateMasc(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); if (!reader.Complete()) return; mascOn = value; if (mascOn) { mascSpeed = Type.MaxForwardSpeed * 2; mascForce = Type.DriveForwardForce * 2; } else { mascSpeed = 0; mascForce = 0; } }
private void Client_ReceiveUpdateMechBoster(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); if (!reader.Complete()) return; boosted = value; }
private void Client_ReceiveIntellect(RemoteEntityWorld sender, ReceiveDataReader reader) { uint networkUIN = reader.ReadVariableUInt32(); bool shouldDeleteAfterDetach = reader.ReadBoolean(); FactionType ft = null; if (GameMap.Instance.GameType == GameMap.GameTypes.AssaultKnights) { string factionName = reader.ReadString(); if (factionName != string.Empty) ft = (FactionType)EntityTypes.Instance.GetByName(factionName); } if (!reader.Complete()) return; Intellect i = null; if (networkUIN != 0) { i = (Intellect)Entities.Instance.GetByNetworkUIN(networkUIN); if (ft != null) i.Faction = ft; } SetIntellect(i, shouldDeleteAfterDetach); }
void Client_ReceiveSoundPlayKick( RemoteEntityWorld sender, ReceiveDataReader reader ) { bool alternative = reader.ReadBoolean(); if( !reader.Complete() ) return; MeleeWeaponType.MeleeWeaponMode typeMode = alternative ? Type.AlternativeMode : Type.NormalMode; SoundPlay3D( typeMode.SoundKick, .5f, false ); }
private bool ReceiveMessage_AddUserToClient(NetworkNode.ConnectedNode sender, MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage) { //get data from message uint identifier = reader.ReadVariableUInt32(); string name = reader.ReadString(); bool thisUserFlag = reader.ReadBoolean(); if (!reader.Complete()) return false; AddUser(identifier, name, thisUserFlag); return true; }
void Client_ReceiveBodiesPositions( RemoteEntityWorld sender, ReceiveDataReader reader ) { //clear snapshots cache if entity is not created if( !IsPostCreated ) client_receivePositionsSnapshots.Clear(); //check for invalid snapshot cache if( client_receivePositionsSnapshots.Count != 0 ) { Client_ReceivePositionsSnapshot lastSnapshot = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ]; if( lastSnapshot.bodies == null ) { //remove snapshot cache client_receivePositionsSnapshots.Clear(); } } int count = (int)reader.ReadVariableUInt32(); Client_ReceivePositionsSnapshot snapshot = new Client_ReceivePositionsSnapshot(); snapshot.networkTickNumber = EntitySystemWorld.Instance.NetworkTickCounter; snapshot.bodies = new Client_ReceivePositionsSnapshot.BodyItem[ count ]; //receive bodies positions and rotations for( int n = 0; n < count; n++ ) { Client_ReceivePositionsSnapshot.BodyItem bodyItem = new Client_ReceivePositionsSnapshot.BodyItem(); //read position if( reader.ReadBoolean() ) { bodyItem.position = reader.ReadVec3(); } else { //get position from previous snapshot if( client_receivePositionsSnapshots.Count != 0 ) { bodyItem.position = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ].bodies[ n ].position; } } //read rotation if( reader.ReadBoolean() ) { bodyItem.rotation = reader.ReadQuat( 16 ); } else { //get rotation from previous snapshot if( client_receivePositionsSnapshots.Count != 0 ) { bodyItem.rotation = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ].bodies[ n ].rotation; } } snapshot.bodies[ n ] = bodyItem; } if( !reader.Complete() ) return; client_receivePositionsSnapshots.Add( snapshot ); if( IsPostCreated ) Client_UpdatePositionsBySnapshots( false ); }
void Client_ReceiveMoveFinish( RemoteEntityWorld sender, ReceiveDataReader reader ) { bool putToDestinationPlace = reader.ReadBoolean(); bool completePuzzle = reader.ReadBoolean(); if( !reader.Complete() ) return; client_movingByUser = null; //play sounds if( putToDestinationPlace ) ClientOrSingle_SoundPlay( "Maps\\JigsawPuzzleGame\\PutToDestinationPlace.ogg" ); if( completePuzzle ) ClientOrSingle_SoundPlay( "Maps\\JigsawPuzzleGame\\CompletePuzzle.ogg" ); }
void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader ) { Size = reader.ReadVec2(); Position = reader.ReadVec3(); Segments = reader.ReadVec2I(); CustomMesh = reader.ReadString(); RenderQueueGroup = (RenderQueueGroups)reader.ReadVariableUInt32(); ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32(); PhysicsHeight = reader.ReadSingle(); DeepColor = reader.ReadColorValue(); ShallowColor = reader.ReadColorValue(); ReflectionColor = reader.ReadColorValue(); ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32(); FixedPipelineMap = reader.ReadString(); FixedPipelineMapTiling = reader.ReadSingle(); FixedPipelineColor = reader.ReadColorValue(); UseHDRTexture = reader.ReadBoolean(); AllowFog = reader.ReadBoolean(); }
void Client_ReceiveFireEvent( RemoteEntityWorld sender, ReceiveDataReader reader ) { bool alternative = reader.ReadBoolean(); if( !reader.Complete() ) return; GunType.GunMode typeMode = alternative ? Type.AlternativeMode : Type.NormalMode; OnFire( typeMode ); }
void Client_ReceiveIntellect( RemoteEntityWorld sender, ReceiveDataReader reader ) { uint networkUIN = reader.ReadVariableUInt32(); bool shouldDeleteAfterDetach = reader.ReadBoolean(); if( !reader.Complete() ) return; Intellect i = null; if( networkUIN != 0 ) i = (Intellect)Entities.Instance.GetByNetworkUIN( networkUIN ); SetIntellect( i, shouldDeleteAfterDetach ); }
private void Client_ReceiveOpenSettings(RemoteEntityWorld sender, ReceiveDataReader reader) { bool value = reader.ReadBoolean(); float value2 = reader.ReadSingle(); if (!reader.Complete()) return; opened = value; openDoorOffsetCoefficient = value2; }
void Client_ReceiveAddUser( RemoteEntityWorld sender, ReceiveDataReader reader ) { uint identifier = reader.ReadVariableUInt32(); string name = reader.ReadString(); bool bot = reader.ReadBoolean(); uint userIdentifier = reader.ReadVariableUInt32(); if( !reader.Complete() ) return; //check for already exists { Client_Player playerForCheck = Client_GetPlayer( identifier ); if( playerForCheck != null ) { Log.Fatal( "PlayerManager: Client_ReceiveAddUserToClient: Player " + "with identifier \"{0}\" is already exists.", identifier ); } } UserManagementClientNetworkService.UserInfo user = null; if( userIdentifier != 0 ) user = GameNetworkClient.Instance.UserManagementService.GetUser( userIdentifier ); Client_Player player = new Client_Player( identifier, name, bot, user ); client_players.Add( player ); }
void Client_ReceivePositions( RemoteEntityWorld sender, ReceiveDataReader reader ) { //clear snanshots cache if entity is not created if( !IsPostCreated ) client_receivePositionsSnapshots.Clear(); //check for invalid snapshot cache if( client_receivePositionsSnapshots.Count != 0 ) { Client_ReceivePositionsSnapshot lastSnapshot = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ]; if( lastSnapshot.bodies != null ) { //remove snapshot cache client_receivePositionsSnapshots.Clear(); } } Client_ReceivePositionsSnapshot snapshot = new Client_ReceivePositionsSnapshot(); snapshot.networkTickNumber = EntitySystemWorld.Instance.NetworkTickCounter; //read position if( reader.ReadBoolean() ) { snapshot.position = reader.ReadVec3(); } else { //get position from previous snapshot if( client_receivePositionsSnapshots.Count != 0 ) { snapshot.position = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ].position; } } //read rotation if( reader.ReadBoolean() ) { snapshot.rotation = reader.ReadQuat( 16 ); } else { //get rotation from previous snapshot if( client_receivePositionsSnapshots.Count != 0 ) { snapshot.rotation = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ].rotation; } } //read scale if( reader.ReadBoolean() ) { snapshot.scale = reader.ReadVec3(); } else { //get position from previous snapshot if( client_receivePositionsSnapshots.Count != 0 ) { snapshot.scale = client_receivePositionsSnapshots[ client_receivePositionsSnapshots.Count - 1 ].scale; } } if( !reader.Complete() ) return; client_receivePositionsSnapshots.Add( snapshot ); Client_UpdatePositionsBySnapshots( false ); }