예제 #1
0
        private void Client_ReceiveTracksSpeed(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            float value1 = reader.ReadSingle();
            float value2 = reader.ReadSingle();

            if (!reader.Complete())
            {
                return;
            }
            leftTrack.speed  = value1;
            rightTrack.speed = value2;
        }
        void Server_ReceiveControlKeyPress(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            //check to ensure that other players can not send messages to another player
            if (!Server_CheckRemoteEntityWorldAssociatedWithThisIntellect(sender))
            {
                return;
            }

            GameControlKeys controlKey = (GameControlKeys)reader.ReadVariableUInt32();
            float           strength   = reader.ReadSingle();

            if (!reader.Complete())
            {
                return;
            }

            //check for invalid value
            if (!Enum.IsDefined(typeof(GameControlKeys), (int)controlKey))
            {
                return;
            }
            if (strength <= 0)
            {
                return;
            }

            ControlKeyPress(controlKey, strength);
        }
        void Client_ReceiveContusionTimeRemaining(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            float value = reader.ReadSingle();

            if (!reader.Complete())
            {
                return;
            }
            ContusionTimeRemaining = value;
        }
예제 #4
0
        private void Client_ReceiveValue(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            float value = reader.ReadSingle();

            if (!reader.Complete())
            {
                return;
            }
            Value = value;
        }
예제 #5
0
        void Client_ReceiveOpenSettings(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            bool  value  = reader.ReadBoolean();
            float value2 = reader.ReadSingle();

            if (!reader.Complete())
            {
                return;
            }
            opened = value;
            openDoorOffsetCoefficient = value2;
        }
예제 #6
0
        void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint  identifier = reader.ReadVariableUInt32();
                int   frags      = reader.ReadVariableInt32();
                float ping       = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.Frags = frags;
                    player.Ping  = ping;
                }
            }
        }
예제 #7
0
        private void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint  identifier     = reader.ReadVariableUInt32();
                int   hitPoints      = reader.ReadVariableInt32();
                int   killPoints     = reader.ReadVariableInt32();
                int   assaultCredits = reader.ReadVariableInt32();
                float ping           = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.HitPoints      = hitPoints;
                    player.KillPoints     = killPoints;
                    player.AssaultCredits = assaultCredits;
                    player.Ping           = ping;
                }
            }
        }
예제 #8
0
 private void Client_ReceiveOpenSettings(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     bool value = reader.ReadBoolean();
     float value2 = reader.ReadSingle();
     if (!reader.Complete())
         return;
     opened = value;
     openDoorOffsetCoefficient = value2;
 }
예제 #9
0
		void Client_ReceiveWheelsPositionToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
		{
			networkingClient_wheelsRotationAngle = new Radian[ 4 ];
			networkingClient_wheelsSteer = new Radian[ 4 ];
			networkingClient_wheelsSuspensionJounce = new float[ 4 ];
			for( int n = 0; n < 4; n++ )
			{
				networkingClient_wheelsRotationAngle[ n ] = reader.ReadRadian();
				networkingClient_wheelsSteer[ n ] = reader.ReadRadian();
				networkingClient_wheelsSuspensionJounce[ n ] = reader.ReadSingle();
			}
			if( !reader.Complete() )
				return;
		}
예제 #10
0
 void Client_ReceiveContusionTimeRemaining( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     float value = reader.ReadSingle();
     if( !reader.Complete() )
         return;
     ContusionTimeRemaining = value;
 }
예제 #11
0
파일: Tank.cs 프로젝트: whztt07/SDK
 void Client_ReceiveTracksSpeed( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     float value1 = reader.ReadSingle();
     float value2 = reader.ReadSingle();
     if( !reader.Complete() )
         return;
     leftTrack.speed = value1;
     rightTrack.speed = value2;
 }
예제 #12
0
 private void Client_ReceiveUpdateMechThroth(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     float value = reader.ReadSingle();
     if (!reader.Complete())
         return;
     ThrottleF = value;
 }
예제 #13
0
 private void Client_ReceiveRemainingTime(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     float value = reader.ReadSingle();
     if (!reader.Complete())
         return;
     RemainingTime = value;
 }
예제 #14
0
 void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     Size = reader.ReadVec2();
     Position = reader.ReadVec3();
     Segments = reader.ReadVec2i();
     RenderQueueGroup = (RenderQueueGroupID)reader.ReadVariableUInt32();
     ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32();
     PhysicsHeight = reader.ReadSingle();
     DeepColor = reader.ReadColorValue();
     ShallowColor = reader.ReadColorValue();
     ReflectionColor = reader.ReadColorValue();
     ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32();
     FixedPipelineMap = reader.ReadString();
     FixedPipelineMapTiling = reader.ReadSingle();
     FixedPipelineColor = reader.ReadColorValue();
 }
예제 #15
0
        void Client_ReceiveUpdateData( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            while( reader.BitPosition < reader.EndBitPosition )
            {
                uint identifier = reader.ReadVariableUInt32();
                int frags = reader.ReadVariableInt32();
                float ping = reader.ReadSingle();

                Client_Player player = Client_GetPlayer( identifier );

                if( player != null )
                {
                    player.Frags = frags;
                    player.Ping = ping;
                }
            }
        }
예제 #16
0
        void Server_ReceiveControlKeyPress( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            //check to ensure that other players can not send messages to another player
            if( !Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( sender ) )
                return;

            GameControlKeys controlKey = (GameControlKeys)reader.ReadVariableUInt32();
            float strength = reader.ReadSingle();
            if( !reader.Complete() )
                return;

            //check for invalid value
            if( !Enum.IsDefined( typeof( GameControlKeys ), (int)controlKey ) )
                return;
            if( strength <= 0 )
                return;

            ControlKeyPress( controlKey, strength );
        }
예제 #17
0
 void Client_ReceiveLife( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     float value = reader.ReadSingle();
     if( !reader.Complete() )
         return;
     Life = value;
 }
예제 #18
0
        private void Client_ReceiveUpdateData(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            while (reader.BitPosition < reader.EndBitPosition)
            {
                uint identifier = reader.ReadVariableUInt32();
                int hitPoints = reader.ReadVariableInt32();
                int killPoints = reader.ReadVariableInt32();
                int assaultCredits = reader.ReadVariableInt32();
                float ping = reader.ReadSingle();

                Client_Player player = Client_GetPlayer(identifier);

                if (player != null)
                {
                    player.HitPoints = hitPoints;
                    player.KillPoints = killPoints;
                    player.AssaultCredits = assaultCredits;
                    player.Ping = ping;
                }
            }
        }
예제 #19
0
 private void Client_ReceiveShield(RemoteEntityWorld sender, ReceiveDataReader reader)
 {
     float value = reader.ReadSingle();
     if (!reader.Complete())
         return;
     Shield = value;
 }