public override void Update() { // Transform.transformPoint() = (new Vector4(cpos) * transform.matrix).Xyz + transform.position; // Camera controlls: zoom = MyMath.Clamp(zoom + Input.MouseWheelDelta / 3f, 1, 100); camrot = camrot.Rotate(new Vector3(Input.MouseDelta.y / 100f, -Input.MouseDelta.x / 100f, 0)); Camera.MainCamera.transform.position = transform.position + camrot.CalcForward().ToNumsVec() * -10 * zoom; Camera.MainCamera.transform.LookAt(transform.position, camrot.CalcUp().ToNumsVec()); if (!Input.IsKeyDown(OpenTK.Input.Key.AltLeft)) { transform.rotation = Quaternion.Slerp(transform.rotation, camrot, .05f); } /* * if (collider.IsIntersecting) { * Console.WriteLine("Intersecting!"); * }*/ // Ship movment controlls var fovTarget = defFov; float speed = .5f; if (Input.IsKeyDown(OpenTK.Input.Key.LShift)) { fovTarget = 90; speed *= 2.3f; } Camera.MainCamera.FOV = MyMath.Lerp(Camera.MainCamera.FOV, fovTarget, .1f); var i = Input.Wasd * speed; var f = transform.forward * i.y; f += transform.left * i.x * .5f; p.AddForce(f); }