void fixYesFunc() { FieldFixPanel.gameObject.SetActive(false); MaSangPanel.SetActive(true); publicVariable.setIsField(true); //MaSangButton.gameObject.SetActive(true); GameObject.Find("Plane Generator").SetActive(false); }
/// <summary> /// The Unity Update() method. /// </summary> public void Update() { _UpdateApplicationLifecycle(); if (!publicVariable.getIsField()) { // Hide snackbar when currently tracking at least one plane. Session.GetTrackables <DetectedPlane>(m_AllPlanes); //bool showSearchingUI = true; for (int i = 0; i < m_AllPlanes.Count; i++) { if (m_AllPlanes[i].TrackingState == TrackingState.Tracking) { //showSearchingUI = false; break; } } //SearchingForPlaneUI.SetActive(showSearchingUI); // If the player has not touched the screen, we are done with this update. Touch touch; if (Input.touchCount < 1 || (touch = Input.GetTouch(0)).phase != TouchPhase.Began) { return; } // Raycast against the location the player touched to search for planes. TrackableHit hit; TrackableHitFlags raycastFilter = TrackableHitFlags.PlaneWithinPolygon | TrackableHitFlags.FeaturePointWithSurfaceNormal; if (Frame.Raycast(touch.position.x, touch.position.y, raycastFilter, out hit)) { // Use hit pose and camera pose to check if hittest is from the // back of the plane, if it is, no need to create the anchor. if ((hit.Trackable is DetectedPlane) && Vector3.Dot(FirstPersonCamera.transform.position - hit.Pose.position, hit.Pose.rotation * Vector3.up) < 0) { Debug.Log("Hit at back of the current DetectedPlane"); } else { // Choose the Andy model for the Trackable that got hit. GameObject prefab; if (hit.Trackable is FeaturePoint) { prefab = AndyPointPrefab; } else { prefab = AndyPlanePrefab; } // Instantiate Andy model at the hit pose. JangField = Instantiate(prefab, hit.Pose.position, hit.Pose.rotation); // Compensate for the hitPose rotation facing away from the raycast (i.e. camera). JangField.transform.Rotate(0, k_ModelRotation, 0, Space.Self); // Create an anchor to allow ARCore to track the hitpoint as understanding of the physical // world evolves. var anchor = hit.Trackable.CreateAnchor(hit.Pose); // Make Andy model a child of the anchor. JangField.transform.parent = anchor.transform; FieldFixPanel.SetActive(true); publicVariable.setIsField(true); } } } }