예제 #1
0
 public void Stop()
 {
     if (Game.Settings.SoundDetailLevel > 0)
     {
         State.SignalTerminate();
     }
 }
예제 #2
0
 public void Stop()
 {
     if (Game.Settings.SoundDetailLevel > 0)
     {
         Game.WatchdogProcess.Unregister(WatchdogToken);
         State.SignalTerminate();
     }
 }
예제 #3
0
 public void Stop()
 {
     foreach (GameComponent component in GameComponents)
     {
         component.Enabled = false;
     }
     State.SignalTerminate();
 }
예제 #4
0
 public void Stop()
 {
     foreach (GameComponent component in GameComponents)
     {
         component.Enabled = false;
     }
     game.WatchdogProcess.Unregister(watchdogToken);
     State.SignalTerminate();
 }
예제 #5
0
 public void Stop()
 {
     if (ThreadActive)
     {
         webServer.stop();
         State.SignalTerminate();
         Thread.Abort();
     }
 }
예제 #6
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 public void Stop()
 {
     Game.WatchdogProcess.Unregister(WatchdogToken);
     CancellationTokenSource.Cancel();
     State.SignalTerminate();
 }
예제 #7
0
 public void Stop()
 {
     State.SignalTerminate();
 }
예제 #8
0
 public void Stop()
 {
     Game.WatchdogProcess.Unregister(WatchdogToken);
     State.SignalTerminate();
 }
예제 #9
0
 public void Stop()
 {
     StopServer.Cancel();
     State.SignalTerminate();
 }
예제 #10
0
 public void Stop()
 {
     cancellationTokenSource.Cancel();
     processState.SignalTerminate();
 }