public void Stop() { if (Game.Settings.SoundDetailLevel > 0) { State.SignalTerminate(); } }
public void Stop() { if (Game.Settings.SoundDetailLevel > 0) { Game.WatchdogProcess.Unregister(WatchdogToken); State.SignalTerminate(); } }
public void Stop() { foreach (GameComponent component in GameComponents) { component.Enabled = false; } State.SignalTerminate(); }
public void Stop() { foreach (GameComponent component in GameComponents) { component.Enabled = false; } game.WatchdogProcess.Unregister(watchdogToken); State.SignalTerminate(); }
public void Stop() { if (ThreadActive) { webServer.stop(); State.SignalTerminate(); Thread.Abort(); } }
public void Stop() { Game.WatchdogProcess.Unregister(WatchdogToken); CancellationTokenSource.Cancel(); State.SignalTerminate(); }
public void Stop() { State.SignalTerminate(); }
public void Stop() { Game.WatchdogProcess.Unregister(WatchdogToken); State.SignalTerminate(); }
public void Stop() { StopServer.Cancel(); State.SignalTerminate(); }
public void Stop() { cancellationTokenSource.Cancel(); processState.SignalTerminate(); }