Beispiel #1
0
 public void Stop()
 {
     if (Game.Settings.SoundDetailLevel > 0)
     {
         State.SignalTerminate();
     }
 }
Beispiel #2
0
 public void Stop()
 {
     if (Game.Settings.SoundDetailLevel > 0)
     {
         Game.WatchdogProcess.Unregister(WatchdogToken);
         State.SignalTerminate();
     }
 }
Beispiel #3
0
 public void Stop()
 {
     foreach (GameComponent component in GameComponents)
     {
         component.Enabled = false;
     }
     State.SignalTerminate();
 }
Beispiel #4
0
 public void Stop()
 {
     foreach (GameComponent component in GameComponents)
     {
         component.Enabled = false;
     }
     game.WatchdogProcess.Unregister(watchdogToken);
     State.SignalTerminate();
 }
Beispiel #5
0
 public void Stop()
 {
     if (ThreadActive)
     {
         webServer.stop();
         State.SignalTerminate();
         Thread.Abort();
     }
 }
Beispiel #6
0
 public void Stop()
 {
     Game.WatchdogProcess.Unregister(WatchdogToken);
     CancellationTokenSource.Cancel();
     State.SignalTerminate();
 }
Beispiel #7
0
 public void Stop()
 {
     State.SignalTerminate();
 }
Beispiel #8
0
 public void Stop()
 {
     Game.WatchdogProcess.Unregister(WatchdogToken);
     State.SignalTerminate();
 }
 public void Stop()
 {
     StopServer.Cancel();
     State.SignalTerminate();
 }
Beispiel #10
0
 public void Stop()
 {
     cancellationTokenSource.Cancel();
     processState.SignalTerminate();
 }