public void ToPreGameMenu() { _gameController.GameStage = 0; UpdatePlayerInfoBar(); GameBoardScreen.SetActive(false); CardSelectionScreen.SetActive(false); PreGameScreen.SetActive(true); PreGameScreen.transform.GetChild(1).gameObject.SetActive(true); }
public MainWindow(PreGameScreen pregs) { InitializeComponent(); this.Visibility = Visibility.Hidden; TheGame = new Game(this); dice.MouseLeftButtonUp += Button_Click; rollButton.IsEnabled = false; pgs = pregs; }
private void Awake() { _attemptsUI = new List <GameObject>(); _endScreen = _endScreenObj.GetComponent <EndScreen>(); _leaderboardScreen = _leaderboardScreenObj.GetComponent <LeaderboardScreen>(); _preGameScreen = _preGameScreenObj.GetComponent <PreGameScreen>(); //disable all screens _mainScreenObj.SetActive(false); _preGameScreenObj.SetActive(false); _gameScreenObj.SetActive(false); _endScreenObj.SetActive(false); _leaderboardScreenObj.SetActive(false); }