public EffectsListEntry AddEntry(string effect, string description) { EffectsListEntry newEntry = Instantiate(EffectsListEntryPrefab).GetComponent <EffectsListEntry>(); newEntry.EffectDisplay.text = effect; newEntry.DescriptionDisplay.text = description; effects.Add(newEntry); return(newEntry); }
public void RemoveEntry(EffectsListEntry entry) { effects.Remove(entry); Destroy(entry.gameObject); }