public void InputCheck() { ChangeMode(); if (Input.GetMouseButtonDown(0) && m == Mode.Select) { SelectPawn(PC.ClickOnGameObject(Input.mousePosition)); } if (PV.hasPawn() && m != Mode.Select) { ControlPawn(); } if (Input.GetKeyDown(KeyCode.Space)) { SendOrder(); } if (Input.GetKeyDown(KeyCode.Tab)) { GameMaster.passTurn(); } }