Example #1
0
 public void InputCheck()
 {
     ChangeMode();
     if (Input.GetMouseButtonDown(0) && m == Mode.Select)
     {
         SelectPawn(PC.ClickOnGameObject(Input.mousePosition));
     }
     if (PV.hasPawn() && m != Mode.Select)
     {
         ControlPawn();
     }
     if (Input.GetKeyDown(KeyCode.Space))
     {
         SendOrder();
     }
     if (Input.GetKeyDown(KeyCode.Tab))
     {
         GameMaster.passTurn();
     }
 }