//checks if button is pressed public static bool GetPressed(int btn_id) { if (blockInput) { return(false); } switch (btn_id) { case LEFT: return(bLeft.GetPointerDown() || bDL.GetPointerDown() || bUL.GetPointerDown()); case RIGHT: return(bRight.GetPointerDown() || bDR.GetPointerDown() || bUR.GetPointerDown()); case UP: return(bUp.GetPointerDown() || bUL.GetPointerDown() || bUR.GetPointerDown()); case DOWN: return(bDown.GetPointerDown() || bDL.GetPointerDown() || bDR.GetPointerDown()); default: return(false); } }