// Use this for initialization void Start() { a = GetComponent <Animator> (); redDot = GameObject.Find("redDot"); greenDot = GameObject.Find("greenDot"); points = GetComponent <PointCounter> (); render = GetComponent <SpriteRenderer> (); if (type == 1) { render.sprite = pink; points.SetMultiplier(2); } else if (type == 2) { render.sprite = blue; hasFreeDeath = true; } }