// Update is called once per frame void Update() { if ((playerManagerScript.ShowCurrentPlayerState() == Player_Manager.PlayerStatus.Vanilla) && (playerManagerScript.returnSwinging() == false)) { /*foreach (Collider col in ChildColliders) * { * col.GetComponent<Collider>().enabled = true; * }*/ if (Input.GetKey("joystick button 5")) { transform.localRotation = Quaternion.Euler(rotationVector); } else { transform.localRotation = Quaternion.Euler(startingVector); } } else { /*foreach (Collider col in ChildColliders) * { * col.GetComponent<Collider>().enabled = false; * }*/ } }