private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("player_change_state_collider"))
        {
            Transform parent = collision.transform.parent;
            if (parent != null)
            {
                Player_Manager manager = parent.GetComponent <Player_Manager>();

                manager.Set_In_Mine(change_to_mine);
            }
        }
    }