예제 #1
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 public ushort GetShort(PlayerUpdateFields index, byte offset) { return GetShort((uint)index, offset); }
예제 #2
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 public float GetFloat(PlayerUpdateFields index) { return GetFloat((uint)index); }
예제 #3
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 public int GetInt(PlayerUpdateFields index) { return GetInt((uint)index); }
예제 #4
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 public long GetLong(PlayerUpdateFields index)
 {
     return(GetLong((uint)index));
 }
예제 #5
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 public long GetLong(PlayerUpdateFields index) { return GetLong((uint)index); }
예제 #6
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 public void SetFloat(PlayerUpdateFields index, float value) { SetFloat((uint)index, value); }
예제 #7
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 public void SetShort(PlayerUpdateFields index, ushort value, byte offset) { SetShort((uint)index, value, offset); }
예제 #8
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 public void SetFloat(PlayerUpdateFields index, float value)
 {
     SetFloat((uint)index, value);
 }
예제 #9
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 public void SetInt(PlayerUpdateFields index, int value)
 {
     SetInt((uint)index, value);
 }
예제 #10
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 public byte GetByte(PlayerUpdateFields index, byte offset)
 {
     return(GetByte((uint)index, offset));
 }
예제 #11
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 public void SetLong(PlayerUpdateFields index, long value)
 {
     SetLong((uint)index, value);
 }
예제 #12
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 public ushort GetShort(PlayerUpdateFields index, byte offset)
 {
     return(GetShort((uint)index, offset));
 }
예제 #13
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 public int GetInt(PlayerUpdateFields index)
 {
     return(GetInt((uint)index));
 }
예제 #14
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 public float GetFloat(PlayerUpdateFields index)
 {
     return(GetFloat((uint)index));
 }
예제 #15
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 public byte GetByte(PlayerUpdateFields index, byte offset) { return GetByte((uint)index, offset); }
예제 #16
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 public void SetShort(PlayerUpdateFields index, ushort value, byte offset)
 {
     SetShort((uint)index, value, offset);
 }
예제 #17
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 public void SetLong(PlayerUpdateFields index, long value) { SetLong((uint)index, value); }
예제 #18
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 public void SetByte(PlayerUpdateFields index, byte value, byte offset)
 {
     SetByte((uint)index, value, offset);
 }
예제 #19
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 public void SetInt(PlayerUpdateFields index, int value) { SetInt((uint)index, value); }
예제 #20
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 public bool ValueExists(PlayerUpdateFields index) { return ValueExists((uint)index); }
예제 #21
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 public void SetByte(PlayerUpdateFields index, byte value, byte offset) { SetByte((uint)index, value, offset); }
예제 #22
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 public bool ValueExists(PlayerUpdateFields index)
 {
     return(ValueExists((uint)index));
 }