public ushort GetShort(PlayerUpdateFields index, byte offset) { return GetShort((uint)index, offset); }
public float GetFloat(PlayerUpdateFields index) { return GetFloat((uint)index); }
public int GetInt(PlayerUpdateFields index) { return GetInt((uint)index); }
public long GetLong(PlayerUpdateFields index) { return(GetLong((uint)index)); }
public long GetLong(PlayerUpdateFields index) { return GetLong((uint)index); }
public void SetFloat(PlayerUpdateFields index, float value) { SetFloat((uint)index, value); }
public void SetShort(PlayerUpdateFields index, ushort value, byte offset) { SetShort((uint)index, value, offset); }
public void SetInt(PlayerUpdateFields index, int value) { SetInt((uint)index, value); }
public byte GetByte(PlayerUpdateFields index, byte offset) { return(GetByte((uint)index, offset)); }
public void SetLong(PlayerUpdateFields index, long value) { SetLong((uint)index, value); }
public ushort GetShort(PlayerUpdateFields index, byte offset) { return(GetShort((uint)index, offset)); }
public int GetInt(PlayerUpdateFields index) { return(GetInt((uint)index)); }
public float GetFloat(PlayerUpdateFields index) { return(GetFloat((uint)index)); }
public byte GetByte(PlayerUpdateFields index, byte offset) { return GetByte((uint)index, offset); }
public void SetByte(PlayerUpdateFields index, byte value, byte offset) { SetByte((uint)index, value, offset); }
public bool ValueExists(PlayerUpdateFields index) { return ValueExists((uint)index); }
public bool ValueExists(PlayerUpdateFields index) { return(ValueExists((uint)index)); }