//Block底判定 private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "BlockBottom") { if (jump == false) { psm.PlayerLifeDown(lifeFlg); animator.SetTrigger("Damaged"); if (lifeFlg < 1) { animator.SetTrigger("Dead"); gm.GameOver(); } else { lifeFlg--; } } } }