Example #1
0
    //Block底判定
    private void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag == "BlockBottom")
        {
            if (jump == false)
            {
                psm.PlayerLifeDown(lifeFlg);
                animator.SetTrigger("Damaged");

                if (lifeFlg < 1)
                {
                    animator.SetTrigger("Dead");
                    gm.GameOver();
                }
                else
                {
                    lifeFlg--;
                }
            }
        }
    }