private void MoneyEarnedWhenNotActivated() { if (startDayDate.year == 0) { return; } if (IsEndDay()) { isEndDay = true; } float elapsedTime = Mathf.Abs((float)nowDate.hour - (float)lastDate.hour) * 60.0f * 60.0f + (float)(nowDate.minute - lastDate.minute) * 60.0f + (nowDate.second - lastDate.second); player.GetElapsedTimeVisitors(elapsedTime); }