public void SpawnPlayer() { if (GetPlayer == null) { _playerPawn = Instantiate(_playerPawnObject, _playerSpawn.GetSpawnLocation(), _playerSpawn.GetSpawnRotation()); _playerPawn.GetComponent <PlayerMovement>().DenyInput(); } else { _playerPawn.transform.position = _playerSpawn.GetSpawnLocation(); _playerPawn.transform.rotation = _playerSpawn.GetSpawnRotation(); } }