예제 #1
0
    // Use this for initialization
    private void Awake()
    {
        GameObject[] players = new GameObject[PlayerSettings.Length];

        for (int i = 0; i < players.Length; i++)
        {
            players[i] = PlayerSettings.GetCharacter(i);
        }

        FindWinner(players);
    }
예제 #2
0
        public void Initialise()
        {
            if (!m_manualInstantiation)
            {
                m_characterPrefabs = new GameObject[PlayerSettings.Length];
                for (int i = 0; i < PlayerSettings.Length; i++)
                {
                    m_characterPrefabs[i] = PlayerSettings.GetCharacter(i);
                }
            }
            CreateCharacter();

            m_cameraManager.Initialise(this);
        }