// Use this for initialization private void Awake() { GameObject[] players = new GameObject[PlayerSettings.Length]; for (int i = 0; i < players.Length; i++) { players[i] = PlayerSettings.GetCharacter(i); } FindWinner(players); }
public void Initialise() { if (!m_manualInstantiation) { m_characterPrefabs = new GameObject[PlayerSettings.Length]; for (int i = 0; i < PlayerSettings.Length; i++) { m_characterPrefabs[i] = PlayerSettings.GetCharacter(i); } } CreateCharacter(); m_cameraManager.Initialise(this); }