public void LeftHanded(bool lH)
        {
            if (StaticLevel.noHands)
            {
                return;
            }
            if (StaticLevel.noStick)
            {
                return;
            }

            //if true enable right hand visuals, disable left
            if (lH)
            {
                StaticLevel.leftHand = true;
                playerSettings.DisableHands(0);
                playerSettings.EnableHands(1);
            }
            else
            {
                StaticLevel.leftHand = false;
                playerSettings.DisableHands(1);
                playerSettings.EnableHands(0);
            }
            PlayerPrefs.SetInt(leftHandString, (lH) ? 1 : 0);
        }