public void LeftHanded(bool lH) { if (StaticLevel.noHands) { return; } if (StaticLevel.noStick) { return; } //if true enable right hand visuals, disable left if (lH) { StaticLevel.leftHand = true; playerSettings.DisableHands(0); playerSettings.EnableHands(1); } else { StaticLevel.leftHand = false; playerSettings.DisableHands(1); playerSettings.EnableHands(0); } PlayerPrefs.SetInt(leftHandString, (lH) ? 1 : 0); }