/// <summary> /// Update player information, checks for collision and input, and many other things. /// </summary> public override void Update() { ContainInGameWorld(); CheckInput(); Burn(); rewindTracker.Update(this); rewindTimer.Increment(); if (!IsOnVines) { IsClimbing = false; } if (IsClimbing) { ObeysGravity = false; } else { ObeysGravity = true; } script.Update(this); base.Update(); }
void Update( ) { ExposedVariables.Update( ); }