public void Update() { if( bounceCooldown > 0.0f && justBouncedPlayer ) bounceCooldown -= Time.deltaTime; else { justBouncedPlayer = false; } // TODO magical -104 number, what does it do? if( networkView.isMine && transform.position.y < KillHeight && !isInWater ) { isInWater = true; /*if( !justBouncedPlayer ) { justBouncedPlayer = true;*/ PlayerScript.StopFalling(); PlayerScript.AddRecoil( Vector3.up * 275.0f ); DoDamageOwner( 1, transform.position, PlayerScript.Possessor ); // Don't play water effect on death if (!dead) EffectsScript.PlayerWaterHitEffect(transform.position); /*bounceCooldown = 0.5f; } else {* justBouncedPlayer = false; DoDamageOwner( 3, transform.position, PlayerScript.Possessor ); }*/ } else { isInWater = false; } if (!firstSet && shieldRenderer != null) { shieldRenderer.material.SetColor("_TintColor", DefaultShieldColor); firstSet = true; } if(networkView.isMine) { timeUntilShieldRegen -= Time.deltaTime; if(timeUntilShieldRegen < 0 && Shield < maxShield) { timeUntilShieldRegen = shieldRegenTime; Shield += 1; UpdateShield(); } if (invulnerable) { timeSinceRespawn += Time.deltaTime; if (timeSinceRespawn > invulnerabilityTime) invulnerable = false; } } UpdateHealthSphereVisibility(); }