public void HandleLanguageDropdown() { CommonUI.PlayButtonClickSfx(); Language language = Language.Null; Enum.TryParse(languageDropdown.options[languageDropdown.value].text, out language); if (language != Language.Null) { LocalisationSystem.language = language; GameManager.instance.onLanguageChangeEvent.Invoke(); PlayerPersistence.SavePlayerLanguage(); } }