// Use this for initialization void Start() { achievements = GetComponent <GoogleAchievements>(); leaderboards = GetComponent <GoogleLeaderboards>(); pointsTexts = new List <GameObject>(); uiManager = GetComponent <UiManager>(); highScore = PlayerPersistence.GetHighScore(); hoopBest = PlayerPersistence.GetHoopHighScore(); swishBest = PlayerPersistence.GetSwishHighScore(); swishesScored = 0; hoopsScored = 0; uiManager.updateHighScoreText(highScore); previousScore = -1f; score = 0f; newPointsText = Object.Instantiate(pointsTextObject, Vector3.zero, Quaternion.identity); newPointsText.transform.localScale = Vector3.zero; }