//Check to see if input for inventory was pressed void HandleInventory() { if (Input.GetButtonDown("WeaponSlot1")) { pawn.EquipWeapon(pawn.stats.inventory[0]); pawn.animator.SetInteger("Weapon", 1); } if (Input.GetButtonDown("WeaponSlot2")) { pawn.EquipWeapon(pawn.stats.inventory[1]); pawn.animator.SetInteger("Weapon", 0); } if (Input.GetButtonDown("WeaponSlot3")) { pawn.EquipWeapon(pawn.stats.inventory[2]); pawn.animator.SetInteger("Weapon", 0); } }