public VendorScreen(Game game, Vector2i size, PlayerPawn pawn) : base(game, size) { this.pawn = pawn; buyButtons = new VendorButton[0]; sellButtons = new VendorButton[0]; UpdateSell(pawn.GetKnownSpellIds()); vendorText.SetText(vendorText.GetText() + "\n\nYou can currently know @FFFFFF" + pawn.SpellSlotCount.GetValue() + "@- spells."); }